// ****************************************************************
// ****        Fichier INCLUDE contenant toutes les textures   ****
// ****        pr‚d‚finies du script associ‚.                  ****
// ****        Version 3.00á Dec. 1996                         ****
// ****        pour P.O.V. (Persistence Of Vision) V. 3.xx     ****
// ****                                                        ****
// ****        (C) BARANGER Emmanuel              02/12/1996   ****
// ****************************************************************

#declare T_Brass_Valley = texture {
                    pigment {
                             P_Brass_Valley
                    }
                    finish {
                            reflection 0.75
                            brilliance 6.00
                            phong 0.75 phong_size 0
                            metallic
                    }
}
#declare T_Rust = texture {
                    pigment {
                             P_Rust
                    }
                    finish {
                            diffuse 0.40
                            ambient 0.20
                    }
}
#declare T_Rusty_Iron = texture {
                    pigment {
                             P_Rusty_Iron
                    }
                    normal {
                             wrinkles 1
                             scale 0.1
                    }
                    finish {
                            diffuse 0.60
                            ambient 0.20
                    }
}
#declare T_Soft_Silver = texture {
                    pigment {
                             color rgb <0.94,0.93,0.83 >
                    }
                    finish {
                            F_Soft
                    }
}
#declare T_New_Penny = texture {
                    pigment {
                             color rgb <0.60,0.45,0.40 >
                    }
                    finish {
                            F_Metal2
                    }
}
#declare T_Tinny_Brass = texture {
                    pigment {
                             color rgb <0.70,0.56,0.37 >
                    }
                    finish {
                            F_Metal2
                    }
}
#declare T_Gold_Nugget = texture {
                    pigment {
                             color rgb <0.50,0.35,0.25 >
                    }
                    finish {
                            F_Metal2
                    }
}
#declare T_Aluminium = texture {
                    pigment {
                             color rgb <0.55,0.50,0.45 >
                    }
                    finish {
                            F_Metal2
                    }
}
#declare T_Bright_Bronze = texture {
                    pigment {
                             color rgb <0.36,0.28,0.20 >
                    }
                    finish {
                            F_Metal2
                    }
}
#declare T_Candy_Cane = texture {
                    pigment {
                             P_Candy_Cane
                    }
}
#declare T_Peel = texture {
                    pigment {
                             P_Peel
                    }
}
#declare T_Y_Gradient = texture {
                    pigment {
                             P_Y_Gradient
                    }
}
#declare T_X_Gradient = texture {
                    pigment {
                             P_X_Gradient
                    }
}
#declare T_Water = texture {
                    pigment {
                             color rgbf <0.00,0.00,1.00,0.90 >
                    }
                    normal {
                             ripples 0.75
                             frequency  10
                    }
                    finish {
                            reflection 0.30
                            refraction 1 ior Ior_Eau
                    }
}
#declare T_Cork = texture {
                    pigment {
                             P_Cork
                    }
                    finish {
                            specular 0.10 roughness 0.05
                    }
}
#declare T_Lightening = texture {
                    pigment {
                             P_Lightening
                    }
                    finish {
                            ambient 1.00
                    }
}
#declare T_Lightening2 = texture {
                    pigment {
                             P_Lightening2
                    }
                    finish {
                            ambient 1.00
                    }
}
#declare T_Starfield = texture {
                    pigment {
                             P_Starfield
                    }
                    finish {
                            ambient 1.00
                    }
}
