// ****************************************************************
// ****        Fichier INCLUDE contenant toutes les textures   ****
// ****        pr‚d‚finies du script associ‚.                  ****
// ****        Version 3.00á Dec. 1996                         ****
// ****        pour P.O.V. (Persistence Of Vision) V. 3.xx     ****
// ****                                                        ****
// ****        (C) BARANGER Emmanuel              02/12/1996   ****
// ****************************************************************

#declare T_Ecorce = texture {
                    pigment {
                             P_Ecorce
                    }
                    finish {
                            F_Ecorce
                    }
}
#declare T_Feuillage = texture {
                    pigment {
                             P_Feuillage
                    }
}
#declare T_Jade = texture {
                    pigment {
                             P_Jade
                    }
}
#declare T_Red_Marble = texture {
                    pigment {
                             P_Red_Marble
                    }
}
#declare T_White_Marble = texture {
                    pigment {
                             P_White_Marble
                    }
}
#declare T_Blood_Marble = texture {
                    pigment {
                             P_Blood_Marble
                    }
}
#declare T_Blue_Agate = texture {
                    pigment {
                             P_Blue_Agate
                    }
}
#declare T_Saphire_Agate = texture {
                    pigment {
                             P_Saphire_Agate
                    }
}
#declare T_Brown_Agate = texture {
                    pigment {
                             P_Brown_Agate
                    }
}
#declare T_Pink_Granite = texture {
                    pigment {
                             P_Pink_Granite
                    }
}
#declare T_PinkAblasterLayer1 = texture {
                    pigment {
                             P_PinkAblasterLayer1
                    }
                    finish {
                            ambient 0.25
                    }
}
#declare T_PinkAblasterLayer2 = texture {
                    pigment {
                             P_PinkAblasterLayer2
                    }
                    finish {
                            brilliance 4.00
                            specular 1.00 roughness 0.01
                            phong 0.25 phong_size 75
                    }
}
#declare T_Pink_Ablaster =
texture {
        T_PinkAblasterLayer1
}
texture {
        T_PinkAblasterLayer2
}
#declare T_Blue_Sky = texture {
                    pigment {
                             P_Blue_Sky
                    }
}
#declare T_Bright_Blue_Sky = texture {
                    pigment {
                             P_Bright_Blue_Sky
                    }
}
#declare T_Blue_Sky2 = texture {
                    pigment {
                             P_Blue_Sky2
                    }
}
#declare T_Blu_Sky3 = texture {
                    pigment {
                             P_Blue_Sky3
                    }
}
#declare T_Blood_Sky = texture {
                    pigment {
                             P_Blood_Sky
                    }
}
#declare T_Apocalypse = texture {
                    pigment {
                             P_Apocalypse
                    }
}
#declare T_Clouds = texture {
                    pigment {
                             P_Clouds
                    }
}
#declare T_FBM_Clouds = texture {
                    pigment {
                             P_FBM_Clouds
                    }
}
#declare T_Cherry_Wood = texture {
                    pigment {
                             P_Cherry_Wood
                    }
}
#declare T_Pine_Wood = texture {
                    pigment {
                             P_Pine_Wood
                    }
}
#declare T_Dark_Wood = texture {
                    pigment {
                             P_Dark_Wood
                    }
}
#declare T_Tan_Wood = texture {
                    pigment {
                             P_Tan_Wood
                    }
}
#declare T_White_Wood = texture {
                    pigment {
                             P_White_Wood
                    }
}
#declare T_Tom_Wood = texture {
                    pigment {
                             P_Tom_Wood
                    }
}
#declare T_DMFWood1 = texture {
                    pigment {
                             P_DMFWood1
                    }
}
#declare T_DMFWood2 = texture {
                    pigment {
                             P_DMFWood2
                    }
}
#declare T_DMFWood3 = texture {
                    pigment {
                             P_DMFWood3
                    }
}
#declare T_Rosewood_Layer1 = texture {
                    pigment {
                             P_Rosewood_Layer1
                    }
                    finish {
                            diffuse 0.80
                            ambient 0.50
                    }
}
#declare T_Rosewood_Layer2 = texture {
                    pigment {
                             P_Rosewood_Layer2
                    }
                    finish {
                            diffuse 0.80
                            ambient 0.50
                    }
}
#declare T_Rosewood =
texture {
        T_Rosewood_Layer1
}
texture {
        T_Rosewood_Layer2
}
#declare T_Ruby_Glass = texture {
                    pigment {
                             color rgbf <0.90,0.10,0.20,0.80 >
                    }
                    finish {
                            F_NBglass
                    }
}
#declare T_Dark_Green_Glass = texture {
                    pigment {
                             color rgbf <0.10,0.70,0.80,0.80 >
                    }
                    finish {
                            F_NBglass
                    }
}
#declare T_DMFWood4 = texture {
                    pigment {
                             P_DMFWood4
                    }
}
#declare T_DMFWood5 = texture {
                    pigment {
                             P_DMFWood5
                    }
}
#declare T_DMFWood6_Layer1 = texture {
                    pigment {
                             P_DMFWood6_Layer1
                    }
                    finish {
                            diffuse 0.33
                            reflection 0.15
                            ambient 0.45
                            specular 0.25 roughness 0.05
                    }
}
#declare T_DMFWood6_Layer2 = texture {
                    pigment {
                             P_DMFWood6_Layer2
                    }
                    finish {
                            diffuse 0.33
                            ambient 0.10
                            specular 0.25 roughness 0.0005
                    }
}
#declare T_DMFWood6_Layer3 = texture {
                    pigment {
                             color rgbf <0.75,0.15,0.00,0.95 >
                    }
                    finish {
                            diffuse 0.33
                            ambient 0.00
                            specular 0.25 roughness 0.01
                    }
}
#declare T_DMFWood6 =
texture {
        T_DMFWood6_Layer1
}
texture {
        T_DMFWood6_Layer2
}
texture {
        T_DMFWood6_Layer3
}
#declare T_Shadows_clouds_L1 = texture {
                    pigment {
                             color rgb <0.20,0.60,0.80 >
                    }
                    finish {
                            diffuse 0.00
                            ambient 0.70
                    }
}
#declare T_Shadows_clouds_L2 = texture {
                    pigment {
                             P_FBM_Clouds
                    }
                    finish {
                            diffuse 0.00
                            ambient 1.00
                    }
}
#declare T_Shadows_Clouds_L3 = texture {
                    pigment {
                             bozo
                             color_map { C_MAP_FBM_Clouds }
                             octaves  6
                             omega 0.70
                             lambda   2
                             turbulence 0.65
                             scale < 6,1,6 >
                             translate < 0,-0.15,0 >
                    }
                    finish {
                            diffuse 0.00
                            ambient 0.60
                    }
}
#declare T_Shadows_Clouds =
texture {
        T_Shadows_clouds_L1
}
texture {
        T_Shadows_clouds_L2
}
texture {
        T_Shadows_Clouds_L3
}
#declare T_DMFLightOak = texture {
                    pigment {
                             P_DMFLightOak
                    }
}
#declare T_DMFDarkOak = texture {
                    pigment {
                             P_DMFDarkOak
                    }
}
#declare T_EMBWood_Layer1 = texture {
                    pigment {
                             P_EMBWood_Layer1
                    }
                    normal {
                             bumps 0.05
                    }
                    finish {
                            diffuse 0.63
                            crand 0.02
                            ambient 0.32
                            phong 0.20 phong_size 10
                    }
}
#declare T_EMBWood_Layer2 = texture {
                    pigment {
                             P_EMBWood_Layer2
                    }
}
#declare T_EMBWood =
texture {
        T_EMBWood_Layer1
}
texture {
        T_EMBWood_Layer2
}
#declare T_PineWood_Layer1 = texture {
                    pigment {
                             P_PineWood_Layer1
                    }
}
#declare T_PineWood_Layer2 = texture {
                    pigment {
                             P_PineWood_Layer2
                    }
}
#declare T_PineWood =
texture {
        T_PineWood_Layer1
}
texture {
        T_PineWood_Layer2
}
#declare T_Yellow_Glass = texture {
                    pigment {
                             color rgbf <0.80,0.80,0.20,0.80 >
                    }
                    finish {
                            F_NBglass
                    }
}
#declare T_Sandalwood_Layer1 = texture {
                    pigment {
                             P_Sandalwood_Layer1
                    }
}
#declare T_Sandalwood_Layer2 = texture {
                    pigment {
                             P_Sandalwood_Layer2
                    }
}
#declare T_Sandalwood =
texture {
        T_Sandalwood_Layer1
}
texture {
        T_Sandalwood_Layer2
}
#declare T_Glass = texture {
                    pigment {
                             color rgbf <1.00,1.00,1.00,0.70 >
                    }
                    finish {
                            F_Glass
                    }
}
#declare T_Plexiglass = texture {
                    pigment {
                             color C_Clear
                    }
                    finish {
                            F_Glass2
                    }
}
#declare T_Crystal = texture {
                    pigment {
                             color rgbf <0.98,0.98,0.98,0.90 >
                    }
                    finish {
                            F_Glass3
                    }
}
#declare T_Green_Glass = texture {
                    pigment {
                             color rgbf <0.80,1.00,0.95,0.90 >
                    }
                    finish {
                            F_Glass3
                    }
}
#declare T_NBoldglass = texture {
                    pigment {
                             color rgbf <0.80,0.90,0.85,0.85 >
                    }
                    finish {
                            F_NBglass
                    }
}
#declare T_NBwinebottle = texture {
                    pigment {
                             color rgbf <0.40,0.72,0.40,0.60 >
                    }
                    finish {
                            F_NBglass
                    }
}
#declare T_NBbeerbottle = texture {
                    pigment {
                             color rgbf <0.70,0.50,0.10,0.60 >
                    }
                    finish {
                            F_NBglass
                    }
}
#declare T_Orange_Glass = texture {
                    pigment {
                             color rgbf <1.00,0.50,0.00,0.80 >
                    }
                    finish {
                            F_NBglass
                    }
}
#declare T_Vicks_Bottle_Glass = texture {
                    pigment {
                             color rgbf <0.10,0.15,0.50,0.90 >
                    }
                    finish {
                            F_NBglass
                    }
}
#declare T_Chrome = texture {
                    pigment {
                             color rgb <0.65,0.65,0.65 >
                    }
                    finish {
                            F_Chrome
                    }
}
#declare T_Brass = texture {
                    pigment {
                             color rgb <0.71,0.65,0.26 >
                    }
                    finish {
                            F_Metal
                    }
}
#declare T_Gold = texture {
                    pigment {
                             color rgb <0.85,0.85,0.10 >
                    }
                    finish {
                            F_Metal
                    }
}
#declare T_Bronze = texture {
                    pigment {
                             color rgb <0.55,0.47,0.14 >
                    }
                    finish {
                            F_Metal
                    }
}
#declare T_Copper = texture {
                    pigment {
                             color rgb <0.72,0.45,0.20 >
                    }
                    finish {
                            F_Metal
                    }
}
#declare T_Silver = texture {
                    pigment {
                             color rgb <0.90,0.91,0.98 >
                    }
                    finish {
                            F_Metal
                    }
}
#declare T_Polished_Chrome = texture {
                    pigment {
                             color C_Gray20
                    }
                    finish {
                            F_Polished
                    }
}
#declare T_Polished_Brass = texture {
                    pigment {
                             color rgb <0.58,0.42,0.20 >
                    }
                    finish {
                            F_Polished2
                    }
}
#declare T_New_Brass = texture {
                    pigment {
                             color rgb <0.70,0.56,0.37 >
                    }
                    finish {
                            diffuse 1.00
                            brilliance 5.00
                            ambient 0.35
                            phong 0.41 phong_size 5
                    }
}
#declare T_Spun_Brass = texture {
                    pigment {
                             color rgb <0.70,0.56,0.37 >
                    }
                    normal {
                             waves 0.35
                             frequency   2
                             scale 0.01
                    }
                    finish {
                            diffuse 1.00
                            brilliance 5.00
                            ambient 0.35
                            phong 0.41 phong_size 5
                    }
}
#declare T_Brushed_Aluminium = texture {
                    pigment {
                             color rgb < 0.65, 0.65, 0.65 >
                    }
                    normal {
                             bumps -0.5
                             scale < 1,0.01,0.01 >
                    }
                    finish {
                            F_Chrome
                    }
}
#declare T_Silver1 = texture {
                    pigment {
                             color rgb <0.94,0.93,0.83 >
                    }
                    finish {
                            F_Silver
                    }
}
#declare T_Silver2 = texture {
                    pigment {
                             color rgb <0.94,0.93,0.86 >
                    }
                    finish {
                            F_Silver
                    }
}
